Feature Request: Add Field ID Conditions to BattlePatch.txt Overrides #1480
robmcfarlane1120-sudo
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Would it be possible to add a Field ID condition to BattlePatch.txt overrides?
This would let the same battle ID use different models/textures depending on which field the battle is triggered from, without changing the battle globally.
Since you can clone a field with HWS, this would also be really useful for revisit areas. You could patch the battles specifically for the cloned/return-visit field without having to clone every battle ID just to create new battle experiences there.
Basically, the same battle IDs could behave differently depending on the field they’re called from
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