Error when Building Release 64 #332
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Hi, you need to install the directx shader compiler and glslang, see also #293. |
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So far was everything going great but I'm getting this error when trying to build the Release64 with: cmake --build builds/Release64. any help will be welcome, thanks.
"vulkandriver/drivers/gpurt/src/gpurtDevice.cpp:64:10: fatal error: pipelines/g_internal_shaders.h: No such file or directory
64 | #include <pipelines/g_internal_shaders.h>"
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