Warning
T3 Code Mobile is currently in development and is not distributed yet. If you want to try it out, you can build it from source.
Note
Uses native modules so using Expo Go is not supported. You need to use the Expo Dev Client.
This app has three variants:
development: Expo dev client, installable side-by-side asT3 Code Devpreview: persistent internal preview build, installable side-by-side asT3 Code Previewproduction: store/release build asT3 Code
Run commands from apps/mobile.
T3 Connect is optional and disabled in a fresh clone. Public configuration belongs in the
repository-root .env or .env.local, not an apps/mobile/.env file. See
../../.env.example.
For simulator, emulator, or Android phone development, boot or connect a device, then install the native client that matches this checkout before starting Metro:
vp run mobile:install ios [simulator-udid]
# Or: vp run mobile:install android [emulator-or-phone-serial]
vp run dev:clientThe device argument can be omitted when exactly one device is booted or connected. The helper
compares this checkout's Expo fingerprint and the installed binary with its last install record,
and reuses a matching client. Otherwise it installs the build for that fingerprint from
~/.cache/t3code/native-clients/artifacts, then the shared task cache, and builds only when
neither has it. One iOS simulator build serves every iPhone and iPad simulator, and one APK per
ABI (x86_64 or arm64-v8a) serves every emulator and phone of that ABI. Build output goes to the
log file it prints (T3_NATIVE_CLIENT_VERBOSE=1 streams it instead). Builds are shared back when
your task-cache login (bash infra/task-cache/install.sh) can write. T3_NATIVE_CLIENT_CACHE=read
skips the upload and off skips the shared cache. Physical iPhones still use vp run ios:dev.
--session <name> installs into an agent-device session opened elsewhere, such as a device pool
or a cloud simulator, instead of a local device: vp run mobile:install android --session pool-1 --metro http://<this-machine>:8081. It uses only the cached build (x86_64 by default; --abi
for ARM) and fails with the next step when no machine has built this fingerprint yet.
For a read-only decision, run node ../../scripts/mobile-native-client.ts check <ios|android> [device]: exit 0 means compatible, 2 means an install is needed, and 1 means an operational error.
An externally installed client is unverified until the helper installs it once.
Start Metro for an already verified dev client:
vp run dev:clientMetro keeps its transform cache between ordinary starts. If the cache itself is causing stale or invalid output, clear it for one development-client start:
vp run dev:client:resetRun that reset once after installing or changing the Uniwind dependency patch. Cached transforms can otherwise reference its previous pnpm package path. Ordinary Metro starts still keep the cache.
Component edits use Fast Refresh. See mobile development lifecycle before changing runtime ownership or refresh behavior.
Build and run the local iOS dev client:
vp run ios:devAfter changing a native dependency patch, rerun CocoaPods before rebuilding an existing iOS project. pnpm gives each patch hash a new package path; Pods can otherwise keep compiling the previous directory.
If your Xcode account only has a Personal Team, use a bundle identifier you control and opt into the reduced-capability local build. Personal Team builds omit the widget and share extensions, push entitlement, and native Sign in with Apple entitlement; builds without this opt-in are unchanged.
T3CODE_IOS_PERSONAL_TEAM=1 \
T3CODE_IOS_PERSONAL_TEAM_BUNDLE_ID=com.example.t3code.dev \
vp run ios:devBuild and install a self-contained Release app that does not need Metro:
vp run ios:releaseThe Personal Team equivalent also needs a unique bundle identifier:
T3CODE_IOS_PERSONAL_TEAM=1 \
T3CODE_IOS_PERSONAL_TEAM_BUNDLE_ID=com.example.t3code \
vp run ios:releaseBuild and run the local iOS preview app:
vp run ios:previewInspect the resolved Expo config for a variant:
vp run config:dev
vp run config:previewRun static checks for mobile native code:
node ../../scripts/mobile-native-static-check.tsThe native lint task runs SwiftLint for Swift plus ktlint and detekt for Kotlin. Missing native tools are reported as warnings and skipped locally. CI installs the default toolset from apps/mobile/Brewfile before running the native checks.
Preview and production variants use Expo fingerprinting so OTA updates only reach binaries with matching native dependencies, config plugins, and patches. CI uses the preview:dev profile to reuse a compatible native build when possible.
The development variant uses appVersion to avoid recalculating the native fingerprint for each Metro launch manifest. MOBILE_VERSION_POLICY can override either default. If you distribute a custom Release build with the development identity and publish OTA updates to it, set MOBILE_VERSION_POLICY=fingerprint for both its build and updates. Changing the runtime policy requires a native rebuild for OTA matching; an existing dev client can still load local Metro bundles.
For preview or production EAS environments, set T3CODE_CLERK_PUBLISHABLE_KEY,
T3CODE_CLERK_JWT_TEMPLATE, and T3CODE_RELAY_URL
as EAS environment variables. Expo config maps the canonical values into the mobile build.
Create a PR preview dev-client build manually:
vp run eas:ios:preview:devCreate a cloud dev-client build:
vp run eas:ios:devCreate a persistent preview build:
vp run eas:ios:previewAndroid equivalents:
vp run eas:android:dev
vp run eas:android:preview:dev
vp run eas:android:preview