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147 lines (126 loc) · 3.88 KB
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<!DOCTYPE html>
<html>
<head>
<title>Maze Generator</title>
<script src="https://bit-turtle.github.io/p5.js"></script>
</head>
<body>
<h2>Maze Generator</h2>
Speed: <input id="speed" type="range" min="1" max="128" value="1"><span id="sval">1</span> iterations/frame<br>
Width: <input id="width" type="range" min="1" max="128" value="16"><span id="xval">16</span><br>
Height: <input id="height" type="range" min="1" max="128" value="16"><span id="yval">16</span><br>
<button type="button"
onclick="genmaze()">Generate Maze</button>
<p>Iteration: <span id="iter">0</span></p>
<main></main>
<script>
var done = false;
var mazescale = 8;
var offset = 4;
var speed = 1;
var size = {x: 8, y: 8};
var start = {x:Math.floor(Math.random() * size.x), y:Math.floor(Math.random() * size.y)};
var iter = 0;
var prediter = ( (size.x * size.y - 1)*2+1 );
var tiles = [];
for (var x = 0; x < size.x; x++) {
tiles.push([]);
for (var y = 0; y < size.y; y++) {
if (x == start.x && y == start.y) tiles[x].push(true);
else tiles[x].push(false);
}
}
var stack = [start];
function gen() {
if (stack.length == 0) return true;
iter ++;
var pos = stack[stack.length - 1];
var sides = [{x: pos.x, y: pos.y + 1}, {x: pos.x + 1, y: pos.y}, {x: pos.x - 1, y: pos.y}, {x: pos.x, y: pos.y - 1}];
var chosen = false;
while (sides.length > 0) {
var rand = Math.floor(Math.random() * sides.length);
var side = sides[rand];
if (side.x >= 0 && side.x < size.x && side.y >= 0 && side.y < size.y && tiles[side.x][side.y] == false) {
stack.push(sides[rand]);
tiles[side.x][side.y] = true;
chosen = true;
break;
}
sides.splice(rand, 1);
}
if (chosen == false) {
stack.pop(stack.length - 1);
}
var newpos = stack[stack.length - 1];
if (stack.length > 0) line(offset + pos.x * mazescale, offset + pos.y * mazescale,offset + newpos.x * mazescale,offset + newpos.y * mazescale);
else return true;
return false;
}
function setup() {
createCanvas(max(size.x * 10, 200), size.y * 10 + 100);
noLoop();
}
function begin(mazesize, mazespeed = 1) {
speed = mazespeed;
size = mazesize;
resizeCanvas(max(size.x * 10, 200), size.y * 10 + 100);
background(255);
start = {x:Math.floor(Math.random() * size.x), y:Math.floor(Math.random() * size.y)};
stack = [start];
tiles = [];
for (var x = 0; x < size.x; x++) {
tiles.push([]);
for (var y = 0; y < size.y; y++) {
if (x == start.x && y == start.y) tiles[x].push(true);
else tiles[x].push(false);
}
}
iter = 0;
prediter = ( (size.x * size.y - 1)*2+1 );
text("Predicted Iterations: " + prediter, 0, size.y * mazescale + 50);
push();
fill("black");
rect(0,0,size.x * mazescale, size.y * mazescale);
pop();
done = false;
loop();
}
function draw() {
push();
stroke(255,200);
strokeWeight(4);
for (var i = 0; i < speed; i++) {
if (!done) done = gen();
else break;
}
pop();
push();
stroke("blue");
line(0,size.y * mazescale + 25, (iter/prediter) * size.x * mazescale, size.y * mazescale + 25);
pop();
if (done) {
text("\n\nDone!\nTotal Iterations: " + iter, 0, size.y * mazescale + 50);
noLoop();
}
document.getElementById("iter").textContent = iter;
}
</script>
<script>
document.getElementById("speed").addEventListener("input", (event) => {
document.getElementById("sval").textContent = event.target.value;
});
document.getElementById("width").addEventListener("input", (event) => {
document.getElementById("xval").textContent = event.target.value;
});
document.getElementById("height").addEventListener("input", (event) => {
document.getElementById("yval").textContent = event.target.value;
});
function genmaze() {
var s = parseInt(document.getElementById("speed").value);
var x = parseInt(document.getElementById("width").value);
var y = parseInt(document.getElementById("height").value);
begin({x: x, y: y}, s);
}
</script>
</body>
</html>