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Copy pathPluginModules.csproj
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104 lines (95 loc) · 4.08 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ExMod.Exiled" Version="9.13.3"/>
<PackageReference Include="Lib.Harmony" Version="2.4.2"/>
<PackageReference Include="Northwood.LabAPI" Version="1.1.6.1"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BouncyCastle.Cryptography">
<HintPath>$(SL_REFERENCES)\BouncyCastle.Cryptography.dll</HintPath>
</Reference>
<Reference Include="Caress">
<HintPath>$(SL_REFERENCES)\Caress.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>$(SL_REFERENCES)\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="CustomPasses">
<HintPath>$(SL_REFERENCES)\CustomPasses.dll</HintPath>
</Reference>
<Reference Include="DnsClient">
<HintPath>$(SL_REFERENCES)\DnsClient.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>$(SL_REFERENCES)\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FajneConfigurables">
<HintPath>..\FajneConfigurables\BUILD\Debug\FajneConfigurables.dll</HintPath>
</Reference>
<Reference Include="Interop">
<HintPath>$(SL_REFERENCES)\Interop.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>$(SL_REFERENCES)\Mirror.dll</HintPath>
</Reference>
<Reference Include="Mirror.Components">
<HintPath>$(SL_REFERENCES)\Mirror.Components.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>$(SL_REFERENCES)\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>$(SL_REFERENCES)\Pooling.dll</HintPath>
</Reference>
<Reference Include="Snake">
<HintPath>$(SL_REFERENCES)\Snake.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(SL_REFERENCES)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>$(SL_REFERENCES)\mscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="CopyDLLS" AfterTargets="Build">
<PropertyGroup>
<BuildFolder>$(ProjectDir)\BUILD\$(Configuration)</BuildFolder>
</PropertyGroup>
<ItemGroup>
<MyOutputs Include="$(TargetDir)$(TargetName).*"/>
</ItemGroup>
<Copy
SourceFiles="@(MyOutputs)"
DestinationFolder="$(BuildFolder)"/>
</Target>
</Project>