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166 lines (148 loc) · 3.62 KB
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/*!
* \file MonsterOne.cpp
* \date 2015/04/05 7:45
*
* \author SuooL_振生
* Contact: 1020935219@qq.com
*
* \brief 第一关怪物管理器
*
* \version 1.0
*
* TODO: long description
*
* \note
*/
#include "cocos2d.h"
#include "MonsterOne.h"
#include "GameMap.h"
#include "GlobalData.h"
#include "GlobalDefine.h"
#include "Monster.h"
#include "Hero.h"
MonsterOne::MonsterOne()
{
}
MonsterOne::~MonsterOne()
{
}
MonsterOne* MonsterOne::createWithMapAndHero(GameMap* map, Hero* hero)
{
MonsterOne* monsterOne = new MonsterOne();
if (monsterOne && monsterOne->initMonster(map, hero))
{
monsterOne->autorelease();
}
else
{
CC_SAFE_DELETE(monsterOne);
}
return monsterOne;
}
bool MonsterOne::initMonster(GameMap* map, Hero* hero)
{
this->m_pMap = map;
this->m_pHero = hero;
monsterOneList.clear();
monsterTwoList.clear();
monsterThreeList.clear();
monsterShowList.clear();
auto m_pMonster1 = Monster::create();
m_pMonster1->InitMonsterSprite("monsterWalk5.png", "monsterA", "monsterDie", "monsterWalk", "monsterDie6.png", 1);
m_pMonster1->m_iType = 1;
m_pMonster1->setVisible(true);
m_pMonster1->setPosition(1100, 365);
m_pMap->addChild(m_pMonster1);
m_pMonster1->StartListen(m_pHero, m_pMap);
monsterShowList.pushBack(m_pMonster1);
m_bFlag1 = false;
// 第二波
auto m_pMonster2 = Monster::create();
m_pMonster2->InitMonsterSprite("monsterWalk5.png", "monsterA", "monsterDie", "monsterWalk", "monsterDie6.png", 1);
m_pMonster2->m_iType = 1;
m_pMonster2->setVisible(false);
m_pMonster2->setPosition(2000, 365);
monsterTwoList.pushBack(m_pMonster2);
auto m_pMonster3 = Monster::create();
m_pMonster3->InitMonsterSprite("monsterWalk5.png", "monsterA", "monsterDie", "monsterWalk", "monsterDie6.png", 1);
m_pMonster3->m_iType = 1;
m_pMonster3->setVisible(false);
m_pMonster3->setPosition(-150, 365);
monsterTwoList.pushBack(m_pMonster3);
// 第三波
for (int i = 0; i < 3; i++)
{
auto m_pMonster = Monster::create();
m_pMonster->InitMonsterSprite("monsterWalk5.png", "monsterA", "monsterDie", "monsterWalk", "monsterDie6.png", 1);
m_pMonster->m_iType = 1;
if (i == 0 || i == 1)
{
m_pMonster->setPosition(-100 * i, 365);
}
else
{
m_pMonster->setPosition(2000, 365);
}
m_pMonster->setVisible(false);
monsterThreeList.pushBack(m_pMonster);
}
this->schedule(schedule_selector(MonsterOne::updateMonster));
return true;
}
void MonsterOne::updateMonster(float delta)
{
// 第二波
if (m_bFlag1 == false && m_bFlag2 == true)
{
bool noMonster = true;
for (auto monster : monsterShowList)
{
if (!monster->Isdead)
{
noMonster = false;
}
}
if (noMonster)
{
this->scheduleOnce(schedule_selector(MonsterOne::showSecMon), 4.0f);
}
}
// 第三波
if (m_bFlag2 == false && m_bFlag3 == true)
{
bool noMonster = true;
for (auto monster : monsterShowList)
{
if (!monster->Isdead)
{
noMonster = false;
}
}
if (noMonster)
{
this->scheduleOnce(schedule_selector(MonsterOne::showThrMon), 3.0f);
}
}
}
void MonsterOne::showSecMon(float delta)
{
for (auto monster : monsterTwoList)
{
monster->setVisible(true);
m_pMap->addChild(monster);
monster->StartListen(m_pHero, m_pMap);
monsterShowList.pushBack(monster);
m_bFlag2 = false;
}
}
void MonsterOne::showThrMon(float delta)
{
for (auto monster : monsterThreeList)
{
monster->setVisible(true);
m_pMap->addChild(monster);
monster->StartListen(m_pHero, m_pMap);
monsterShowList.pushBack(monster);
m_bFlag3 = false;
}
}