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Copy pathgame.js
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91 lines (77 loc) · 2.4 KB
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var lvl = 0;
// double click and double touch for ipads
$("body").on("dblclick touchend", function () {
if (lvl === 0) {
setTimeout(function () {
nextSequence();
}, 500);
$("h3").text("");
//activate click
$(".no-click").removeClass("no-click");
} // if
});
// detect button clicked, take the id
$(".btn").on("click", function () {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour); // add it to array
// play the sound for each
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
// console.log(userChosenColour);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("Success");
if (userClickedPattern.length === gamePattern.length) {
//Call nextSequence() after a 1000 millisecond delay.
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
// disable the click
$(".container").addClass("no-click");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over"), 200;
});
$("#level-title").text("Game Over, DoubleClick on Screen to Restart");
$("h3").text(`Final Level ${lvl - 1}`);
//reset
lvl = 0;
gamePattern = [];
userClickedPattern = [];
}
} //checkAnswer
function nextSequence() {
// change the title with the current Level
$("#level-title").text(`Level ${lvl}`);
// generate a random num
var numRand = Math.floor(Math.random() * 4);
// pick random color
var randomChosenColour = buttonColours[numRand]; // add it in to array
//add the random color to gamePattern
gamePattern.push(randomChosenColour);
// select the box with the id that has the same name as the color
$(`#${randomChosenColour}`).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
// clear the user array
userClickedPattern = [];
lvl += 1; // add lvl
}
function playSound(name) {
var audio = new Audio(`sounds/${name}.mp3`);
audio.play();
}
function animatePress(currentColour) {
// add the class to specific id
$(`.${currentColour}`).addClass("pressed");
setTimeout(function () {
$(`.${currentColour}`).removeClass("pressed");
}, 100);
}