[ THIS IS REALLY IMPORTANT TO ME AND IF THERE IS A WAY TO GENERALLY FIX PLUGDATA ON THIS POINT I CAN PUT MONEY ON IT TO HELP !!! ]
100$ if this it "patched" (lol, and "lets be honest i'm not rich at all" for scale)
Hi! I use plugdata a lot (2k+ patches) since ~ 1.5 year and I just found something concerning.
I made all my patches in a certain philosophy but I just found out that it doesn't work. I thought that when you [switch~] off an abstraction or a sub patch, every connected signal sleeps, because it sounded really obvious to me, and I didn't even try to mesure this, until now.
I found that :
- when you use [*~ 0], it still uses cpu to process
- when you try to avoid it using switches, it still uses (even more) cpu to apply the sum of signals
(and dynamic patching with connect messages is pretty unstable / laggy)
My question is : is it a fundamental pure data thing that we can't change ?
If we can change it, lets change it, it would save so much cpu to make these signal connections sleep
thank you
[ THIS IS REALLY IMPORTANT TO ME AND IF THERE IS A WAY TO GENERALLY FIX PLUGDATA ON THIS POINT I CAN PUT MONEY ON IT TO HELP !!! ]
100$ if this it "patched" (lol, and "lets be honest i'm not rich at all" for scale)
Hi! I use plugdata a lot (2k+ patches) since ~ 1.5 year and I just found something concerning.
I made all my patches in a certain philosophy but I just found out that it doesn't work. I thought that when you [switch~] off an abstraction or a sub patch, every connected signal sleeps, because it sounded really obvious to me, and I didn't even try to mesure this, until now.
I found that :
(and dynamic patching with connect messages is pretty unstable / laggy)
My question is : is it a fundamental pure data thing that we can't change ?
If we can change it, lets change it, it would save so much cpu to make these signal connections sleep
thank you