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That page is a bit outdated, and noticed a minor technical thing that should be changed in the addon itself; will update that shortly.

That said, the structure shouldn't have any practical significance.
Both of the hierarchy examples below should work and result in the same outcome as you move around a follow target and switch between the PCams.

Camera nested inside player scene | 2 PCams in the world scene

Camera + PCam nested inside player scene | 1 PCam in the world scene

If that is what you meant?

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@BeeSkym
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