❗ made with raylib showcase #1326
Replies: 97 comments 74 replies
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2048 game made with Raylib in Nelua programming language, playable on the browser at https://edubart.github.io/nelua-game2048/ |
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flappy-go and flappy-ai are made in go with raylib, all built from scratch, including the neural network and genetic algorithm that power flappy-ai! You can read more about how the AI was integrated with the game on simo.sh/projects/flappy-ai! ^ this is the AI playing!here's the full video! |
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raytaiko A custom simple game engine for the japanese rhythm game Taiko no Tatsujin,Improved with implemented controls,Supports customization and modding via LuaJIT Demo show raytaiko in action! |
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I'm working on MasterPlan, a to-do list and ideaboard, written in Go with the raylib-go port of Raylib. I've been working on it for the past few months, and it's really shaping up. |
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Clone of Tetris game in Nelua programming language using Raylib. Play on the browser here. |
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Cute Asset Pipeline a PSD asset manager/exporter for gamedev. Export PSDs to PNG. |
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Autocompletion for raylib lua bindings (ZeroBrane Studio), Get it here! Contains: raylib, raymath, physac, rlights, easings, rlgl (OpenGL) List of supported bindings: |
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Music Tiles |
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I created a car simulation inspired on the game “art of rally” using #raylib. All physics are hand made.
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Crusher is a fancy infinite-srolling breakout clone in 3D |
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Shadowmapping for raylib. Uses smokes and mirrors. Don't expect anything very advanced. Code: https://github.com/WEREMSOFT/c99-raylib-shadowmap |
The Discharge of Captain VoltThis is a twin-stick-shooter inspired by Crimsonland and survivor-games made for Big Mode Game Jam 2025. Itch.io: https://endeg.itch.io/the-discharge-of-captain-volt |
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I made an updated version of Asteroids, called it Asteroids Reimagined. I changed it to a two stick shooter and added a secondary weapon that you get from power ups. I also added more enemies and a Boss every five wavs. Github: https://github.com/LanceJZ/Asteroids-Reimagined |
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I'm working on a gravity physics engine called Galaxy Engine. It is a project done for learning purposes and it is open source. Some of its features are dark matter simulation, tens or hundreds of thousands of particles in real time thanks to Barnes-Hut, visuals customization and more. It is made entirely with raylib and C++ |
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A while back ago, i made a simple resistor only circuit simulator. You can add any number of resistors in any configuration and it give you the current through any component, it works by finding all the loops and summing the current values. circuit.mp4Github link: https://github.com/manthanabc/CircuitSolver |
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Take home a digital fish, care for your new aquatic friend in a cozy corner of your screen, and remember: DON'T KILL THE FISH!
Steam link: https://store.steampowered.com/app/3703330/Dont_kill_the_fish |
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My humble attempt at creating a pseudo-3D driving game. It was so much fun to develop and use Raylib for it. Github link: Synth-Way |
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For me, this is the first project created using Odin and the raylib library. I spent about 5 months on this project, and my first experience was generally wonderful.
Itch.io: https://danredtmf.itch.io/way-out-of-here |
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Chaos Groove (GLX) This version targets Windows/Linux/Wasm (Web) and intended as game history preservation project. #Play in browser https://h8man.github.io/ChaosGroove/
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FRIDAY NIGHT FUNKIN FOR THE DREAMCAST (powered by raylib) |
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My second steam release DungeonOS is also using Raylib under the hood again!
https://store.steampowered.com/app/4221660/DungeonOS/
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I made a cross-platform music-tracker that lets you use CLAP audio-plugins and build your own synth instruments. It's focused on fast joystick input (or a few keys) and limited screen-space, similar to m8, lsdj, etc. It has a few built-in sound-sources and effects (oscillator, synth-drums, sf2, granular, delay, distortion, reverb and more) to get you started. You can try it out here keys are in the README.
It still needs a bit of work on the UI, but it's good enough to make songs, now. |
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My first time making a raylib game |
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Not sure where to post it to let you know - so I did here. I work on raylib-elfscript where ElfScript is a enhanced TorqueScript ripped out of Torque3D 4.x. |
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A simple Klondike Solitaire game made with Raylib for my father, who was tired of ad-filled Solitaire apps. Features include Draw-1 and Draw-3 modes, drag-and-drop card movement, right-click auto-move to the foundations, undo support, a resizable window with dynamic UI scaling, Windows and Linux support. Github link: Basset Klondike
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Missile defence implemented with the Jik programming language - there is a browser-based playable demo:
Game source code: https://github.com/jik-lang/jik-packages/tree/main/packages/raylib/examples/missile_defence Many thanks to Raylib's author for providing a nice API which was relatively easy to understand and wrap for another language! |



































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Hi! I open this issue to allow users to share their raylib projects!
Actually, raylib Discord has a
#madewithraylibspecific channel but the showcased projects get lost in the thread.You can post:
Waiting for your projects! 😄
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