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Copy pathVehicleSceneNode.py
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140 lines (125 loc) · 5.82 KB
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from pyirrlicht import *
# driverType = EDT_NULL
# driverType = EDT_SOFTWARE
# driverType = EDT_BURNINGSVIDEO
# driverType = EDT_DIRECT3D8
# driverType = EDT_DIRECT3D9
driverType = EDT_OPENGL
class WheelSceneNode(CustomSceneNode):
def __init__(self, *args, **kwargs):
self.Material = SMaterial()
self.Material.Wireframe = False
self.Material.Lighting = False
self.Material.BackfaceCulling = False
self.Vertices = S3DVertex(10)
self.ver_count = len(self.Vertices)
self.Vertices[0].Pos = vector3df(0.0,0.0,10.0)
self.Vertices[0].Normal = vector3df(0.0,1.0,1.0)
self.Vertices[0].Color = SColor(255,0,255,255)
self.Vertices[0].TCoords = vector2df(0.0, 1.0)
self.Vertices[1] = S3DVertex(vector3df(0.0,20.0,0.0), vector3df(1.0,-1.0,0.0), SColor(255,255,0,255), vector2df(1.0, 1.0))
self.Vertices[2] = S3DVertex(vector3df(15.0,15.0,0.0), vector3df(-1.0,1.0,0.0), SColor(255,255,255,0), vector2df(1.0, 0.0))
self.Vertices[3] = S3DVertex(vector3df(20.0,0.0,0.0), vector3df(-1.0,-1.0,0.0), SColor(255,0,255,0), vector2df(0.0, 0.0))
self.Vertices[4] = S3DVertex(vector3df(15.0,-15.0,0.0), vector3df(-1.0,-1.0,0.0), SColor(255,0,0,255), vector2df(0.0, 1.0))
self.Vertices[5] = S3DVertex(vector3df(0.0,-20.0,0.0), vector3df(-1.0,1.0,0.0), SColor(255,255,0,0), vector2df(1.0, 1.0))
self.Vertices[6] = S3DVertex(vector3df(-15.0,-15.0,0.0), vector3df(1.0,1.0,0.0), SColor(255,0,128,128), vector2df(1.0, 0.0))
self.Vertices[7] = S3DVertex(vector3df(-20.0,0.0,0.0), vector3df(1.0,1.0,0.0), SColor(255,128,0,128), vector2df(0.0, 0.0))
self.Vertices[8] = S3DVertex(vector3df(-15.0,15.0,0.0), vector3df(1.0,1.0,0.0), SColor(255,128,128,0), vector2df(0.0, 0.0))
self.Vertices[9] = S3DVertex(vector3df(0.0,0.0,-10.0), vector3df(0.0,0.0,-1.0), SColor(255,0,128,0), vector2df(0.0, 0.0))
self.Box = aabbox3df()
self.Box.reset(self.Vertices[0].Pos)
for i in range(1, self.ver_count):
self.Box.addInternalPoint(self.Vertices[i].Pos)
CustomSceneNode.__init__(self, *args, **kwargs)
self.iType = EIT_32BIT
self.scene_manager = self.getSceneManager()
self.video_driver = self.scene_manager.getVideoDriver()
# def getTypeS3DVertex(self):
# return 0
def OnRegisterSceneNode(self):
if self.isVisible():
self.scene_manager.registerNodeForRendering(self)
def render(self):
triangles = self.ver_count-2
list_indices = []
for i in range(0, triangles):
list_indices.append(0)
list_indices.append(i+1)
if i == triangles-1:
list_indices.append(1)
else:
list_indices.append(i+2)
for i in range(0, triangles):
list_indices.append(9)
list_indices.append(i+1)
if i == triangles-1:
list_indices.append(1)
else:
list_indices.append(i+2)
indices = (ctypes.c_int * (6 * triangles))(*list_indices)
self.video_driver.setMaterial(self.Material)
self.video_driver.setTransform(ETS_WORLD, self.getAbsoluteTransformation())
self.video_driver.drawVertexPrimitiveList(self.Vertices, self.ver_count, indices, (self.ver_count-2)*2, EVT_STANDARD, EPT_TRIANGLES, self.iType)
#self.video_driver.draw3DBox(self.Box)
def getBoundingBox(self):
return self.Box.c_pointer
def getMaterialCount(self):
return 1
def getMaterial(self, num):
return self.Material.c_pointer
device = createDevice(driverType, dimension2du(460, 240), 32, False)
if device:
window_caption = 'Vehicle Scene Node - Irrlicht Engine Demo'
device.setResizable(True)
driver = device.getVideoDriver()
scene_manager = device.getSceneManager()
camera = scene_manager.addCameraSceneNodeMaya(distance = 300.0)
camera.setTarget(vector3df(0,50,0))
base = scene_manager.addEmptySceneNode()
platform = scene_manager.addCubeSceneNode(15.0, base, position = vector3df(50,0,25), scale = vector3df(8.0, 1.0, 2.0))
platform.setMaterialFlag(EMF_LIGHTING, False)
material = platform.getMaterial(0)
material.MaterialType = EMT_TRANSPARENT_ALPHA_CHANNEL
platform.setMaterialTexture(0, generate_texture(driver, ECF_A8R8G8B8))
geometry_creator = scene_manager.getGeometryCreator()
cylinder_mesh = geometry_creator.createCylinderMesh(radius = 1, length = 50, tesselation = 4, color = SColor(255,255,0,0), closeTop = True, oblique = 0.0)
pipe1 = scene_manager.addMeshSceneNode(cylinder_mesh, base)
pipe1.setRotation(vector3df(90.0, 0.0, 0.0))
pipe2 = scene_manager.addMeshSceneNode(cylinder_mesh, base)
pipe2.setRotation(vector3df(90.0, 0.0, 0.0))
pipe2.setPosition(vector3df(100.0, 0.0, 0.0))
#wheels = [WheelSceneNode(base, scene_manager), WheelSceneNode(base, scene_manager), WheelSceneNode(base, scene_manager), WheelSceneNode(base, scene_manager)]
wheels = [WheelSceneNode(base, scene_manager) for i in range(4)]
wheels[1].setPosition(vector3df(100.0, 0.0, 0.0))
wheels[2].setPosition(vector3df(100.0, 0.0, 50.0))
wheels[3].setPosition(vector3df(0.0, 0.0, 50.0))
anim_pos = vector3df(0.0, 0.0, 1.0)
animators = (scene_manager.createRotationAnimator(anim_pos),
scene_manager.createRotationAnimator(anim_pos),
scene_manager.createRotationAnimator(anim_pos),
scene_manager.createRotationAnimator(anim_pos))
i = 0
for w in wheels:
w.addAnimator(animators[i])
#animators[i].drop()
#w.drop()
i = i + 1
base.setRotation(vector3df(0.0, 90.0, 0.0))
base.addAnimator(scene_manager.createRotationAnimator(vector3df(0.0, 0.06, 0.0)))
base.addAnimator(scene_manager.createFlyCircleAnimator(radius = 200.0, speed = 0.0001))
frames = 0
scene_color = SColor(0, 100, 100, 100)
while device.run():
if device.isWindowActive():
frames += 1
if driver.beginScene(True, True, scene_color):
scene_manager.drawAll()
driver.endScene()
else:
device.yield_self()
if frames == 100:
device.setWindowCaption("%s [%s] FPS: %d" % (window_caption, driver.getName(), driver.getFPS()))
frames=0
#device.drop()
else:
print('ERROR createDevice')