- 🕹️ Game developer focused on gameplay, tools, and architecture
- 🧩 Comfortable across Unity / Godot / Unreal Engine
- 🛠️ I enjoy building editor tools, pipelines, and dev workflows
- 🏗️ I care about clean architecture, maintainability, and iteration speed
- ⚙️ I like turning messy ideas into practical, shippable systems
- 🎯 Currently focused on making gameplay faster to prototype and easier to scale
- Gameplay Systems: combat, progression, AI, UI flow, interaction logic
- Tools & Pipelines: editor extensions, asset workflows, data tools, build automation
- Architecture: modular design, event systems, state machines, dependency management
- Cross-Engine Thinking: reusable ideas that work in Unity, Godot, and UE
“Build systems that make games easier to build.”