Brainrot is a meme-inspired programming language that translates common programming keywords into internet slang and meme references. It's built using Flex (lexical analyzer) and Bison (parser generator), making it a fun way to learn about language processing and compiler design.
The TRUE history behind the Brainrot programming language can be found here.
Brainrot is a C-like programming language where traditional keywords are replaced with popular internet slang. For example:
voidโskibidiintโrizzforโflexreturnโbussin
Prebuilt binaries. Every release attaches ready-to-run archives for Linux (amd64/arm64), macOS (Intel & Apple Silicon), and Windows (amd64), plus the wasm module โ download, extract, run.
From source. You need a C compiler (GCC or Clang), Flex, Bison, and
OpenSSL development headers (the standard library's gamba() CSPRNG links
libcrypto):
git clone https://github.com/Brainrotlang/brainrot.git
cd brainrot
make # regenerates the lexer/parser, builds ./brainrot + libstdrot.so
./brainrot examples/hello_world.brainrot
sudo make install # optional: install under /usr/localPer-platform dependency setup (NixOS, Ubuntu/Debian, Arch, macOS, Windows), prebuilt-binary details, and troubleshooting live in the Installation Guide.
make regenerates the lexer/parser and builds the interpreter, with -Werror
and the address/undefined-behavior sanitizers on. The full contributor
workflow โ every make target, the pytest and Valgrind suites,
clang-format/cppcheck, and the WebAssembly (make wasm) and native
Windows (make windows) builds โ is in the Building & Development
Guide, alongside AGENTS.md and
CONTRIBUTING.md.
- Create a Brainrot source file (e.g.,
hello.brainrot):
skibidi main {
yapping("Hello, World!");
bussin 0;
}- Run your Brainrot program:
./brainrot hello.brainrotCheck out the examples:
- Hello world
- Fizz Buzz
- Bubble Sort
- One-dimensional Heat Equation Solver
- Fibonacci Sequence
- Modules (
#cooked) - Named modules (
#cooked <name>) - Ohio Engine โ the first cursed game (raylib)
- Ohio Engine II โ the same loop through a generated binding
Yes, the joke language runs a real game loop. examples/raylib/ohio_engine.brainrot
calls raylib through the optional rayrot native
module (#cooked <raylib>) to bounce an "ABSOLUTE CINEMA" orb around a window.
raylib is an optional dependency (not needed for make/make test), and
#cooked <raylib> loads the rayrot/raylib.so wrapper built by make rayrot โ not the system libraylib.so directly. First install a system
raylib (on Ubuntu it is not apt-get install libraylib-dev; that package
does not exist there โ use the raylib PPA or a source build), then:
pkg-config --exists raylib # confirm raylib is installed
make # build the interpreter
make rayrot # build the raylib binding (rayrot/raylib.so)
BRAINROT_PATH=rayrot ./brainrot examples/raylib/ohio_engine.brainrotmake play does the last two steps in one. See
docs/rayrot.md for the full raylib setup guide (Ubuntu
PPA vs. source build, macOS, the two-library model) and the binding reference.
The hand-written module above wraps about 20 raylib primitives and flattens
everything into scalars (rl_draw_circle(640, 360, 100.0, 255, 0, 255, 255)).
raylib has 617 functions, and hand-writing that many wrappers is not a
plan โ so rayrot/rayrot_gen.py generates them from raylib's own published
API description:
rayrot/raylib_api.json โ rayrot-gen โ { C adapters + ABI descriptors,
a Brainrot prelude of gang types
and gyatt constants, ABI tests }
That yields 378 functions and 16 struct types, and the calls take real aggregates by value instead of loose scalars:
#cooked <raylibgen>
gang Vector2 pos;
gang Color orb;
rl_draw_circle_v(pos, 60.0, orb); ๐ฝ raylib's own DrawCircleV(Vector2, float, Color)make rayrot-gen-sources # generate the binding (raylib NOT required)
make rayrot-gen # + compile it and run its ABI drift check
make play-gen # + run examples/raylib/ohio_engine_gen.brainrotGenerating needs only Python and the pinned JSON; only compiling the result
needs raylib. Every generated gang has its size, alignment, and every field
offset _Static_asserted against the real raylib headers, so a layout
disagreement is a build failure rather than a runtime corruption. What it
deliberately leaves out โ struct returns most of all โ is counted and reported
on every run; see docs/rayrot.md.
Join our community on:
| Brainrot | C Equivalent |
|---|---|
| skibidi | void |
| rizz | int |
| cap | bool |
| flex | for |
| bussin | return |
| edgy | if |
| amogus | else |
| goon | while |
| bruh | break |
| grind | continue |
| chad | float |
| gigachad | double |
| yap | char |
| deadass | const |
| sigma rule | case |
| based | default |
| mewing | do |
| gyatt | enum |
| giga | long |
| smol | short |
| nut | signed |
| maxxing | sizeof |
| salty | static |
| gang | struct |
| ohio | switch |
| chungus | union |
| nonut | unsigned |
| schizo | volatile |
| W | true |
| L | false |
| thicc | long long |
| rant | string type |
| lit | typedef |
Every keyword above is implemented. unc (__asm__, inline assembly) was a
planned entry that has been dropped: a tree-walking interpreter has no code
generation for inline assembly to target. Two other former entries were
removed rather than implemented: whopper (extern), because #cooked
splices source and native modules self-register, so there is no separate
compilation for it to bridge and no linker to inform; and cringe (goto).
Both had been reserved words that only ever produced a syntax error, so both
names are now ordinary identifiers.
wasm caveat: in the browser/wasm build,
giga(long) is 4 bytes, not the 8 it is on native, somaxxing(giga)reports4there. wasm32 uses the ILP32 data model (long= 4 bytes) rather than native's LP64;thicc(long long) is 8 bytes on both. Any program that assumessizeof(giga) == 8โ manual pointer arithmetic, buffer sizing โ will compute differently in the playground. See the Building & Development Guide (#177) for the full rationale.
| Brainrot | C Equivalent |
|---|---|
| #cooked | #include |
#cooked is the only one, deliberately. Include guards are unnecessary
because #cooked is include-once by construction; named constants are
gyatt (enum) and deadass (const); and there are real functions rather than
function-like macros. Conditional compilation is left out because deciding
things before the program exists is a compile-and-link idea, and Brainrot
decides everything at run time โ the real need behind it, adapting to an
optional module that may not be installed, is
#331.
#cooked "path/to/file.brainrot" splices another Brainrot file's functions
and structs into the current one, resolved relative to the including file's
directory. #cooked <name> resolves name to either a <name>.brainrot
file (spliced the same way) or a <name>.so native module (dlopen'd and
registered) by searching $BRAINROT_PATH, then either the install module
directory or a stdrot/ directory next to the running executable
(whichever applies โ an install and a source build can't shadow each
other). See
the language reference
for details (path resolution, the module search path, include-once behavior,
circular-include detection).
Check the user documentation.
File I/O (crackopen / peaceout / skim / yapto / โฆ) has its own
reference: docs/file-io.md. Like every other builtin
these are library functions rather than keywords, so they are not in the
keyword table above โ the only thing file I/O adds to the grammar is the type
name SAUCE, used as SAUCE *f.
The language supports basic arithmetic operators:
+Addition-Subtraction*Multiplication/Division=Assignment<Less than>Greater than&&Logical AND||Logical OR
Current limitations include:
- Limited support for complex expressions
- Basic error reporting
- Structs/unions can be the element type of an array, including
multi-dimensional ones (
gang Point pts[3];,gang Point grid[2][2];); index-then-access composes (pts[i].x,grid[r][c].y,lines[i].a.x), and an element is a by-value struct anywhere a plain struct variable is. Whole-struct assignment to an existing element (pts[i] = c;) and array brace initializers (gang Point pts[2] = {{1,2},{3,4}};) are not yet supported โ declare and assign per field, or copy-initialize - Struct/union function arguments, return values, and copy-initializers
accept a plain struct/union variable, an array element (
take(pts[i]),bussin pts[i];,gang Point c = pts[i];), a by-value member-access sub-expression (take(b.corner),bussin b.corner;,gang Point c = b.corner;), or a struct-returning call result (take(make_point()),bussin make_point();,gang Point c = make_point();) of the exact declared type, deep-copied (not aliased). A function may also return a pointer to a struct (gang Point *f()), returning a pointer value (a parameter or other storage that outlives the call) rather than a copy โ returning&localdangles once the call returns, the same undefined behavior as a scalar pointer return in C - Arrays cannot be passed or returned by value (only via a pointer parameter, which aliases the caller's array like in C)
Where Brainrot is headed โ a native C ABI, generated library bindings (raylib first), threads, hashmaps and sockets โ is documented in the roadmap.
Brainrot has a Visual Studio Code extension to enhance your development experience with syntax highlighting and support for the Brainrot programming language. You can find it here:
Feel free to contribute to this project by:
- Forking the repository
- Creating a new branch for your feature
- Submitting a pull request
This project is licensed under the GPL License - see the LICENSE file for details.
- This project is created for educational purposes
- Inspired by meme culture and internet slang
- Built using Flex and Bison tools
Please report any additional issues in the GitHub Issues section.