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4 changes: 2 additions & 2 deletions conda/meta.yaml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{% set OCCT_VER = "8.0.0" %}
{% set OCP_TWEAK = "1" %}
{% set OCCT_VER = "8.0.1" %}
{% set OCP_TWEAK = "0" %}

package:
name: ocp
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2 changes: 1 addition & 1 deletion environment.devenv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ name: bindgen
channels:
- conda-forge
dependencies:
- occt=8.0.0=all*
- occt=8.0.1=all*
- pybind11=2.13.*
- python={{ get_env("PYTHON_VERSION", default="3.13") }}
- cmake >3.24
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2 changes: 1 addition & 1 deletion ocp.toml
Original file line number Diff line number Diff line change
Expand Up @@ -1449,7 +1449,7 @@ class Adaptor3d_Surface;

[Attributes]

__version__ = "8.0.0.1"
__version__ = "8.0.1.0"

[Modules]

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237 changes: 0 additions & 237 deletions opencascade/Approx_BSplineApproxInterp.hxx

This file was deleted.

15 changes: 5 additions & 10 deletions opencascade/Aspect_GridParams.hxx
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,8 @@
#include <Quantity_Color.hxx>
#include <gp_Pnt.hxx>

//! Shader grid appearance (color, scale, bounds, arc, draw mode, background / adaptive flags).
//! Consumed only by the GPU path: V3d_View::GridDisplay -> OpenGl_View::renderGrid.
//! No effect on the CPU path (V3d_Viewer::ActivateGrid). Snap math is independent and
//! lives on Aspect_RectangularGrid / Aspect_CircularGrid.
//! Grid appearance for V3d_View::GridDisplay: color, scale, bounds, arc, draw mode,
//! background and adaptive flags.
class Aspect_GridParams
{
public:
Expand Down Expand Up @@ -183,8 +181,7 @@ public:
//! Return signed plane-normal offset applied at render time.
double ZOffset() const { return myZOffset; }

//! Set signed plane-normal offset applied at render time (display only;
//! snap math stays on the unshifted plane).
//! Set signed plane-normal offset applied at render and echo time.
void SetZOffset(const double theOffset) { myZOffset = theOffset; }

//! Return arc start angle (radians). Meaningful only when IsArc() is true.
Expand Down Expand Up @@ -229,10 +226,8 @@ public:
//! Return TRUE if grid spacing and visible extents adapt to the camera view.
bool IsViewAdaptive() const { return myIsViewAdaptive; }

//! Set view-adaptive grid on/off. When enabled, renderer derives temporary
//! cell spacing and bounds from the current camera. The inverse of ScaleY()
//! (or Scale() when ScaleY() is zero) is used as the target number of cells
//! across the view height.
//! Set view-adaptive grid on/off. When enabled, shader renderer keeps the
//! screen-space grid step stable by scaling the cell spacing with camera zoom.
void SetIsViewAdaptive(const bool theIsViewAdaptive) { myIsViewAdaptive = theIsViewAdaptive; }

private:
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