Graphic and pathfinding for VFE Concealed Turret - #4721
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-33999460977.zip |
Safairette
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Def values should not be modified at runtime.
now use dummy buildings to control passiblity, and prefix to control height
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-34038088900.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-34045064252.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-34772048942.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-34772634301.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-34773191078.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-35051296058.zip |
| return comp != null && comp.Submerged; | ||
| } | ||
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| // base cover chance, used by vanilla and CE. |
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I think only as a multiplier for target prio? Not sure we need this
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I'll tidy it up a bit
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Moved logic part to CE itself, patch just register the flag now, sorry about the feature creep
so if other mods does smt similar can call it
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-35394737823.zip |
09be519
into
CombatExtended-Continued:Development
Additions
add Graphic and pathfinding for Building_ConcealedTurretCE
Changes
same as above
References
Reasoning
looks better
Alternatives
not adding those functions
Testing
Check tests you have performed: