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UI Icon Scale fix - #4744

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SamaelGray wants to merge 1 commit into
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SamaelGray:SamaelGray-ScalingFix
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SamaelGray wants to merge 1 commit into
CombatExtended-Continued:Developmentfrom
SamaelGray:SamaelGray-ScalingFix

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@SamaelGray

@SamaelGray SamaelGray commented Sep 18, 2026

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Changes

  • Added uiIconScale to weapons with altered drawSize nodes.
  • Opened the same PR for the submods, linked below.

References

Before and After:
image
image

Reasoning

  • The 1.6 update changed how weapons are rendered in the UI compared to 1.5, anything resized using the drawSize node also gets scaled in Gizmos and other displays. uiIconScale becomes necessary for reverting the Icon sizes back to normal otherwise weapons become too large or too small in different UI places as seen in the screenshots above.

Alternatives

  • Suffer...

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (Works)

@SamaelGray
SamaelGray requested review from a team as code owners September 18, 2026 20:02
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-35389301470.zip

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