-
Notifications
You must be signed in to change notification settings - Fork 1
Node Methods
Returns true if this is the current start phase. Exactly one phase has to return true and all other ones has to return false. If this is not the case the mode is not allowed to start in this configuration.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Phase
Returns the type of the next phase that will be executed after this one. There
is no need that the next phase has a scene that can be executed. The runner will
just ask for the next phase again. If during this process a phase is returned
twice and no executable scene could be found, the game is aborted and doesn't
count to any highscores. If you want to finish a game, you have to use the win
conditions. Win conditions are checked before any phase next call.
| Info | Value |
|---|---|
| Return Type | PhaseType |
| Required | True |
Variables:
-
$game: Mode -
$this: Phase
The resource path to the background image for the current phase.
| Info | Value |
|---|---|
| Return Type | String |
| Required | True |
Variables:
-
$game: Mode -
$this: Phase
The current color theme for this phase. Must be in the rgb format '#abcdef'.
| Info | Value |
|---|---|
| Return Type | String |
| Required | True |
Variables:
-
$game: Mode -
$this: Phase
Returns true if this scene is enabled for this game mode and configuration at all. This is only evaluated once before the start of the game.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode
Checks if this scene can be executed right now. If not the game cycle will check the next scene and so on.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Scene
Returns true if $character can send a message in the current scene.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Scene -
$character: Character
Executed everytime when this scene starts
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Scene
Executed everytime when this scene is finished and transitioned to the next one. This wont be executed if the game was finished in this scene.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Scene
Returns true, if this label can be seen by $viewer. This label is attached to
the character $current. If the viewer is the game master (without a character)
or a player that is disabled and is allowed to see details, $viewer is empty.
Guests that just joined the lobby cannot see any details and this method is
never called for them.
This method is only available if target is set to character.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$current: Character -
$viewer: Maybe { Character }
The action that is executed if this label is attached to the character
$target.
This method is only available if target is set to character.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Character
The action that is executed if this label is attached to the phase $target.
This method is only available if target is set to phase.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Phase
The action that is executed if this label is attached to the scene $target.
This method is only available if target is set to scene.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Scene
The action that is executed if this label is attached to the voting $target.
This method is only available if target is set to voting.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Voting
The action that is executed if this label is detached from the character
$target.
This method is only available if target is set to character.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Character
The action that is executed if this label is detached from the phase $target.
This method is only available if target is set to phase.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Phase
The action that is executed if this label is detached from the scene $target.
This method is only available if target is set to scene.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Scene
The action that is executed if this label is detached from the voting $target.
This method is only available if target is set to voting.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Label -
$target: Voting
Returns true if the current character configuration is allowed and the game can be start. This method is called for each character prototype that is a part of the current game. Non selected characters are not checked.
If this method is not defined, the current configuration will always be accepted.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode
Similar to enable is this executed before the game to check if the
preconditions are met to start a game. This function is called everytime when
someone changes the current number of characters for this type. There is no
$game instance for this function and every method that rely on this cannot be
used.
Returning a value differnet to $count is considered as an user error, will be
reported and the number will be changed to the returned one. $old will contain
the value before any change was done.
| Info | Value |
|---|---|
| Return Type | Int |
| Required | False |
Variables:
-
$count: Int -
$old: Int
Will be executed when this character is part of the game and the game starts. At this point is this character always enabled.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Character
Returns the character type that is visible to the respective viewer. By default this will return the current character type but you can specify this function to overwrite this behavior and let them see a different character type. Can be used to hide the character role from the player.
This function can be overwritten by the game rules AllCanSeeRoleOfDead and
DeadCanSeeAllRoles. The game master (if he has no character) and the character
itself can always see the true character type. Guests that just joined the lobby
can never see the real character.
| Info | Value |
|---|---|
| Return Type | CharacterType |
| Required | False |
Variables:
-
$game: Mode -
$this: Character -
$viewer: Character
Will be executed if $label is added to this character.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Character -
$label: Label
Will be executed if $label is removed from this character.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Character -
$label: Label
The list of character that are used as a target for this voting. Only used if
target is set to each or multi_each.
voting VotingName {
target each;
// The list of all targets. For each one is a voting created that is
// assigned to only this character.
func targets { @character }
}
| Info | Value |
|---|---|
| Return Type | { Character } [1] |
| Required | False |
Variables:
-
$game: Mode
Returns a list of options that will be displayed if not otherwise specified at spawn.
| Info | Value |
|---|---|
| Return Type | { Character, OptionType } [1] |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character
Returns true if the character $voter is allowed to vote in this voting
instance. If target each or target multi_each was set, $target will
contain the target character for this voting. Otherwise, is the variable
$target not available.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character -
$voter: Character
Returns true if the character $viewer is allowed to view this voting instance.
If target each or target multi_each was set, $target will contain the
target character for this voting. Otherwise, is the variable $target not
available.
The game master (if he has no character) can always view any voting. Guests that just joined the lobby and have no character can never see any voting.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character -
$viewer: Character
Executed when this voting is created and attached to the game.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character
Checks if the current voting can be finished. Only used if target multi_each
was set. This function will be called everytime the submit button was pressed.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character -
$characters: { Character } [1] -
$choices: { Option } [1]
Will be executed if a single option got the majority of all voter. $choice
contains the selected option. $character contains the selected character if
the selected option is one.
If multiple options have the majority, the function unanimous will be
executed. If the voting was cancelled prematurely, neither choice nor
unanimous will be executed.
If target each or target multi_each was set, $target will contain the
target character for this voting. Otherwise, is the variable $target not
available.
If target multi_each was set, a finalized voting will always call the handler
func unanimous and not this one.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character -
$character: Maybe { Character } -
$choice: Character, Option
Will be executed if multiple options got the majority of all voter. $choices
contain all the selected options. $characters contain the selected characters
out of $choices.
If only one option has the majority, the function unanimous will be executed.
If the voting was cancelled prematurely, neither choice nor unanimous will
be executed.
If target each or target multi_each was set, $target will contain the
target character for this voting. Otherwise, is the variable $target not
available.
If target multi_each was set, a finalized voting will always call this handler
and not func choice. The submit option wont be included in the resulting list.
| Info | Value |
|---|---|
| Return Type | mut { Void } |
| Required | False |
Variables:
-
$game: Mode -
$this: Voting -
$target: Character -
$characters: { Character } [1] -
$choices: { Option } [1]
Returns true if the win condition is successfull and the game is now finished.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode
Returns a collection of all character that won this game right now. If this function is not defined, no winner is selected.
| Info | Value |
|---|---|
| Return Type | { Character } [1] |
| Required | False |
Variables:
-
$game: Mode
Checks if there is one or more winner. The winner will be returned using this function. If an empty collection is returned, the game is considered as unfinished and will be continued.
If this function is defined, it replaces the functions check and winner.
Those two will be ignored and only this will be handled.
| Info | Value |
|---|---|
| Return Type | { Character } [1] |
| Required | False |
Variables:
-
$game: Mode
Returns true if this event is allowed to be triggered at this time.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode
Returns true if this event is finished and can be removed from the current event list. As long as an event is still contained in the event list, all listed sequences will trigger as long as the specified phase or scene is entered.
| Info | Value |
|---|---|
| Return Type | Bool |
| Required | False |
Variables:
-
$game: Mode -
$this: Event