Godot 4.7 first-person survival game. Project Zomboid in real 3D.
- Open
godot_project/project.godotin Godot 4.7.2 - Wait for import (1-2 min — 214 Cogito scripts + PPS assets)
- Run
scenes/baked_world.tscn(F6) — drop into the city - Or run
addons/cogito/DemoScenes/COGITO_3_Lobby.tscn— test Cogito features
| Key | Action |
|---|---|
| WASD | Move |
| Mouse | Look |
| Space | Jump |
| Shift | Sprint |
| C | Crouch |
| Left Click | Fire weapon |
| 1/2/3/4 | Switch weapons |
| T | Toggle fly mode |
| Esc | Release mouse |
docs/GDD.md— game design document (canonical)docs/style/STYLE_GUIDE.md— visual style guide (12 sections, palette, HUD, atmosphere)roadmap.md— phase tracker + priorities + design decisionsworklog.md— session log (append-only)STATUS.md— what's current vs archived
- City gen:
scripts/map_baker.gdbakes 192 chunk.tscnfiles headless - Runtime:
scripts/chunk_loader.gdstreams 25 chunks near player - Weapons:
weapons/wieldable_hitscan.gd(extends CogitoWieldable) - Cogito: immersive sim framework (inventory, NPC AI, save/load, interaction)
- Principle: extend Cogito, don't fork it
godot_project/ — runtime game
scenes/baked_world.tscn — main scene (sky + player + ChunkLoader)
scenes/baked_chunks/ — 192 chunk .tscn files
weapons/ — our weapon extensions (WieldableHitscan, Tracer, etc.)
scripts/ — baker, chunk_loader, player controllers
tools/ — city gen tools (chunk_streamer, block_layout, etc.)
addons/cogito/ — Cogito framework (DO NOT MODIFY)
addons/fpc/ — Quality FPS Controller (available)
addons/terrain_3d/ — terrain plugin (deferred)
addons/M.A.V.S/ — vehicle system
docs/ — canonical docs + style guide
docs/style/ — mood references + STYLE_GUIDE.md
archive/ — historical (do not edit)