It seems that it is pretty easy to crash the game by sending malformed commands. Maybe further development on the library should have a mechanism for validating commands before dispatching them to prevent this.
Discovered crashes so far:
UseItem with an invalid item ID - crash to desktop
UseItem with empty JSON - triggers assert
It seems that it is pretty easy to crash the game by sending malformed commands. Maybe further development on the library should have a mechanism for validating commands before dispatching them to prevent this.
Discovered crashes so far:
UseItemwith an invalid item ID - crash to desktopUseItemwith empty JSON - triggers assert