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…hing if !raw_mouse_enabled. same with keyboard. also removed WM_MOUSELEAVE. game works normally without protoinput also now
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Protoinput multi MKB
Enabled rawinput code in WndProc SDL_WindowEvents.c that was previously disabled. (this one is compatible with protoinput if ReRegisterRawinput is enabled)
Disabled the original rawinput, so case is flipped now. Now sdl rawinput only works with protoinput. unlike before when it only worked without. ( will be crashes if there are multiple rawinput processors)
removed the setmousepos in window border if message WM_MouseLeave is sent.
Existing Issue(s)
missing a RegisterRawInput for the new rawinput. didnt find it, but no problem anyway when using the ReRegisterRawinput option within protoinput