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761da1a
Team rankings load fast and show real numbers
binary-knight Sep 24, 2026
f9f5a6a
Playtest fixes: reward labels, cursed items, rests, lives, stamina, g…
binary-knight Sep 24, 2026
546f87d
Awakening: points model and saved insights
binary-knight Sep 24, 2026
74c1824
Awakening: record the moments that were never recorded
binary-knight Sep 24, 2026
60a8def
Awakening: the AWAKENING screen, the first-login line and the hint
binary-knight Sep 24, 2026
f57809c
Awakening: [P] Progress shows the Ocean Journal
binary-knight Sep 24, 2026
df47a66
Awakening: the stage boons
binary-knight Sep 24, 2026
a278cc5
Story chapter 1 is The Drowning
binary-knight Sep 24, 2026
5262663
Team Corner: pick from lists, and fixes across the menu
binary-knight Sep 24, 2026
2d1aa1d
Awakening: recalculate stats at the safe point, not mid-fight
binary-knight Sep 24, 2026
d9589b3
Merge the Awakening rework into 1.1.12
binary-knight Sep 24, 2026
ecad9f2
Fixes from the first review of the 1.1.12 branch
binary-knight Sep 24, 2026
0ed2b7a
The one rest per floor is saved with the floor
binary-knight Sep 24, 2026
18064ca
Fixes from the second review of the 1.1.12 branch
binary-knight Sep 24, 2026
1937edf
Fixes from the third review of the 1.1.12 branch
binary-knight Sep 24, 2026
059bfce
Fixes from the fourth review of 1.1.12; a duel defender's own awakening
binary-knight Sep 24, 2026
d7071e3
Deleting a character drops its claim on an unfinished war's refund
binary-knight Sep 24, 2026
b7b9d1c
Quitting keeps a team whose NPC members are only dead for now
binary-knight Sep 24, 2026
cea1af5
The admin deletes find a banned character's name
binary-knight Sep 24, 2026
4701a7f
Quitting does not keep a team for an NPC who died of age
binary-knight Sep 24, 2026
b48a7fa
The team size count leaves out the joiner by save key
binary-knight Sep 24, 2026
3480160
Team Corner holds up to a roster reload mid-action
binary-knight Sep 24, 2026
a9d68e6
The member list and team mail leave the viewer out by save key
binary-knight Sep 24, 2026
7ccd8b1
Deleting a character keeps mail for another character of the same name
binary-knight Sep 24, 2026
9421228
Fixes from the twelfth review of 1.1.12: gear saves, key mail, echoes
binary-knight Sep 24, 2026
a16da7f
Fixes from the thirteenth review of 1.1.12: echo keys, Equip Best
binary-knight Sep 24, 2026
5675496
A new team starts without an old team's leftover upgrades and vault
binary-knight Sep 24, 2026
420438e
NPC teammates no longer attack their sleeping player
binary-knight Sep 24, 2026
e19cd89
Test: an older echo name entry beside an NPC of that name still loads
binary-knight Sep 24, 2026
0d7e0ef
Version 1.1.12 with release notes
binary-knight Sep 24, 2026
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1 change: 1 addition & 0 deletions DOCS/release-notes/README.md
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Expand Up @@ -3,6 +3,7 @@
One file per version, newest first. Steam-formatted copies (BBCode) are in
`steam/`. The GitHub release for each tag carries the same text.

- [v1.1.12](RELEASE_NOTES_1.1.12.md)
- [v1.1.11](RELEASE_NOTES_1.1.11.md)
- [v1.1.10](RELEASE_NOTES_1.1.10.md)
- [v1.1.9](RELEASE_NOTES_1.1.9.md)
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101 changes: 101 additions & 0 deletions DOCS/release-notes/RELEASE_NOTES_1.1.12.md
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# Usurper Reborn v1.1.12

## Awakening

- **Awakening rises in seven stages, and each rise is shown.** A framed
AWAKENING screen appears at the next safe moment, never mid-fight or
mid-dialogue, with a piece of the Ocean's story, the stage's gift and
what the stage opens.
- **More of what you live through counts.** Stages are reached by points:
a moment of awakening is worth 3, a Wave Fragment 2, and each distinct
insight (dreams, discoveries, shrines, lore songs and others) 1. The
stages need 4, 12, 22, 34, 48 and 62 points; the seventh also needs all
seven seals or the truth of who you are. Insights are now saved.
- **Moments that never counted now do:** sparing a beaten foe, meeting
Manwe, accepting Manwe's offer, refusing paradise, taking the darkness,
hearing an Old God's lore song, and coming to accept a companion's loss.
Recovering your memories needs four of them, the number that can be
found.
- **Each stage gives a lasting gift:** stage 1 +3 Wisdom, 2 +5% max mana,
3 +5% combat XP, 4 +5% max HP, 5 +3% damage dealt, 6 3% less damage
taken, and at stage 7 each percentage gift grows by 5 more and you are
"the Awakened".
- **A duel defender fights with the awakening gifts of their own saved
stage,** as they already fight with their own team's HQ bonuses.
- **[P] Progress shows your stage out of 7** (it said out of 5), and [J]
opens the Ocean Journal: points to the next stage, the fragments found
with their lore, and the moments lived.
- **A new character is told that something in them is asleep,** and a
one-time hint explains the Awakening line on the status screen.
- **Story chapter 1 is "The Drowning".**
- Existing characters keep at least the stage they had.

## Team Corner

- **Pick from a list:** Info, Join, Examine, Sack, Equip, Specialize and
Resurrect show a paged list; pick by number, by name or by the start of
a name. Examine lists player members too.
- **Team rankings load at once** (each view used to read every save once
per team) and show each team's real power and average level, NPC and player
members together. Teams with no members are not listed.
- **Fixes:**
- Changing the team password takes effect; only the leader can change
it (a team founded by an NPC checks the NPC's password).
- A team dissolved by its last member takes its upgrades and vault with
it, and a new team starts without any left under its name.
- Quitting keeps the team's protection from the NPC world while a player
is still in it, and keeps a team whose NPC members are dead for now.
- Creating a team charges only when the team is made; names are trimmed
and compared ignoring case, accented letters included.
- Sack, Resurrect, Specialize and Recruit act on the current NPC after
a world reload; Resurrect saves the result.
- A team war left running by a disconnect ends after 10 minutes; its
wager is refunded if no round was fought. A war pays or charges only
when its result is saved.
- Vault deposits cannot duplicate gold and respect the vault's size;
an upgrade cannot be bought twice at once or past level 10.
- Gear moved between you and a teammate is saved at once and cannot be
duplicated. Equip Best fills every slot in one pass.
- Teams hold five members, players and NPCs together; a dead member
keeps their place.
- A cursed item asks before it is equipped.
- View Inventories is on every menu; rankings and war history page;
Resurrect and vault withdrawals ask first; Sack offers to take back the
gear you gave; the Team Corner's text is translated.

## Other fixes

- **NPC teammates no longer attack their sleeping player.**
- The "World event bonus" line shows only a world event's share; it
appeared on ordinary kills.
- Cursed items are marked in the backpack, and the hint for removing a
curse names the Magic Shop.
- The dungeon's one rest per floor is kept when you log out and back in,
and the rest screens say so.
- A one-time hint explains lives when you first enter the dungeon.
- Spellcasters see the stamina bar when they have stamina to spend.
- Gear found in the dungeon, and the dungeon merchant's wares, are
compared with what you wear.
- The training points hint names the Level Master's key, the auto-combat
notice says what it does, and Main Street's menu shows the world events
key.
- Gold sent to an alt character reaches that character.
- Deleting a character:
- clears the children and quests of a banned character too;
- keeps mail meant for another character of the same name;
- does not pay a later character of the same name an old war refund.

## Known and unchanged

- Two players joining a team at the same moment can take it to six.
- Two teammates taking back the same NPC's gear at the same moment can
both receive it.
- A crash in the middle of a vault deposit loses the deposit.
- A fought team war whose result cannot be saved ends with nothing paid.
- Existing team names that differ only in case stay separate teams.
- The Spanish, French, Hungarian and Italian Awakening text awaits a
native speaker's review.

## Tests

1,731 passing, up from 1,568.
10 changes: 10 additions & 0 deletions DOCS/release-notes/steam/STEAM_RELEASE_NOTES_1.1.12.txt
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[h1]Usurper Reborn 1.1.12[/h1]

[list]
[*]Awakening grows in seven stages, each shown when it happens, with a piece of the Ocean's story and a lasting gift: Wisdom, mana, XP, HP, damage and defence. Many more of your moments, dreams and discoveries now count, and [P] Progress opens the Ocean Journal.
[*]Story chapter 1 is now "The Drowning".
[*]Team Corner: pick teams and members from a list instead of typing names. Rankings load at once and show real numbers.
[*]Team fixes: passwords, dissolving and creating teams, wars left running, vault deposits and upgrades, gear moved between teammates, and a five-member limit.
[*]NPC teammates no longer attack their sleeping player.
[*]The world event bonus line, cursed items, the one rest per floor, lives, the stamina bar and found gear comparisons are clearer.
[/list]
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