chore: bump version to 0.1.15 for the Docker test-flow fixes - #143
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Releases the fixes from #140, which game-ci/unity-test-runner cannot pick up until a release exists - it downloads the published binary (cliVersion: latest), so it is still running v0.1.14. Both of unity-test-runner#310's remaining failure modes are fixed by this release, and nothing else: - Linux: `game-ci test --docker` ran the tests, passed them (<test-run result="Passed" total="5" passed="5">), and then failed the run anyway - validateBuild() scrapes the log for a "# Build results #" section that only a real build emits. - Windows: rejected outright by the hostPlatform guard, which existed because the container entrypoint.ps1 had no RUN_TESTS branch. It has one now, reusing the shared steps/test.ps1. Also carries the missing /UnityTestRunnerAction mount, without which --testPlatforms=standalone fails on `cp -R` (on Linux too, not just Windows).
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Cuts a release for the fixes merged in #140.
game-ci/unity-test-runnerdownloads the published binary (cliVersion: latest), so it is still runningv0.1.14and cannot pick them up until a release exists.Verified against a real matrix
unity-test-runner#310 now gets all the way through Unity licensing and runs its tests successfully:
…and then fails anyway, for exactly two reasons — both fixed in #140, neither released:
Linux —
validateBuild()scrapes the container log for a# Build results #section that only a real build ever emits, so a fully passing suite was reported as a build failure:Windows — rejected outright by the
hostPlatformguard (correct at the time: the containerentrypoint.ps1had noRUN_TESTSbranch and would have silently run a build). It has one now, reusing the sharedsteps/test.ps1:This release also carries the missing
/UnityTestRunnerActionmount, without which--testPlatforms=standalonedies oncp -R— on Linux too, not just Windows.After merge
Publish the
v0.1.15release to triggerrelease-cli.yml, which builds and attaches the per-platform binaries.🤖 Generated with Claude Code