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chore(deps): update Cocoa SDK to v9.31.0 - #1042
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The new Android crash detection caught a SIGSEGV on Godot 4.5.1 during test initialization. Stack analysis points to Godot destroying a scripted object after the GDScript runtime had already shut down, causing a null-pointer access. This matches Godot #119799, addressed upstream by #120976. No Sentry SDK frames appear in the captured stack. Why Android started shutting down the activity at that point remains unknown. Failing CI job. My guess is that Android interrupted test initialization by shutting down the activity, exposing a known Godot cleanup bug: scripted objects can outlive the GDScript runtime and crash when destroyed. |
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Bumps modules/sentry-cocoa.properties from 9.30.2 to 9.31.0.
Auto-generated by a dependency updater.
Changelog
9.31.0
Features
options.experimental.metrickit.hangReportingMode = .flamegraphAttachment, also available throughSentryObjC. The default.legacymode reports the flattened call stack tree, which is also retained when flame graph attachment creation fails (#9347)Fixes
UIApplicationDidFinishLaunchingNotificationwhen the SDK starts beforeUIApplicationexists, such as from a SwiftUIApp.init. A process launched in the background was treated as active for its whole lifetime, which let the app hang tracker report fatal app hangs with an idle main thread (#8988)SentrySDK.startProfiler()is called before a requested stop takes effect at the end of the current chunk (#9401)Internal
SentrySDK.internal.serializerandSentryObjCSDK.internal.serializer(#9403).The public
SentrySerializableprotocol andserialize()methods will be removed in the next major release.