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CenterEyePose doesn't return correct transform under Editor Mode #4

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@daiyk

I found that the HoloCameraManager.CenterEyePose returns wrong value under Editor mode
The definition of CenterEyePose from cameramanager is:

/// <summary>
/// The transform of the middle point between the user's eyes under Stereo mode.
/// The transform of the phone's camera under Mono mode.
/// </summary>

The gameobject hierarchy separates the main camera and stereo tracked pose, I know that under IOS, the centereyepose is driven by the lowlatencytrackingmanager, but in editor it doesn't work, which makes the editor testing unavailable, since the position will neven be updated in Editor mode.

 - HolokitCamera
 - - - Main Camera
 - - - Stereo Tracked Pose
 - - - - - Center Eye Pose

Any way to add the centereyepose update as well under editor mode?

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