view_mode is currently not used on the rust side. It only really makes sense on the client side, as a way to determine whether to use a 2D or 3D camera. Essentially we want a "3d" view_mode when the camera is 3D (i.e., there is at least one 3D layer being rendered), and 2D otherwise.
view_modeis currently not used on the rust side. It only really makes sense on the client side, as a way to determine whether to use a 2D or 3D camera. Essentially we want a "3d" view_mode when the camera is 3D (i.e., there is at least one 3D layer being rendered), and 2D otherwise.