Issue description
Although there have been fix in #627 about callable, the editor still warns when a scene saved as binary scene format(.scn).
WARNING: core/io/resource_format_binary.cpp:1896 - Can't save Callables.
System Info
Godot v4.6.2.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 32.0.15.9174) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 threads) - 15.78 GiB memory
Steps to reproduce
Create a scene in binary format, set the phantom camera mode to third person, set a target node then press save on the scene.
(Optional) Minimal reproduction project
No response
Issue description
Although there have been fix in #627 about callable, the editor still warns when a scene saved as binary scene format(.scn).
System Info
Godot v4.6.2.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 32.0.15.9174) - 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 threads) - 15.78 GiB memory
Steps to reproduce
Create a scene in binary format, set the phantom camera mode to third person, set a target node then press save on the scene.
(Optional) Minimal reproduction project
No response