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Quake 3 network protocol in Rust

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quake3-protocol-rs

Inofficial Rust implementation of the Quake 3 network protocol.

Note

This implementation is incomplete and experimental at best.

You might be interested in the dpmaster-rs project aswell.

Implementation status

  • ❌ id Quake 3 v1.32c - protocol 68
  • ❌ ioQuake3 v1.36 - protocol 71

Packets

Connectionless

  • ✔️ connectionless
Game client
command serialize deserialize
challengeResponse ❌ ❌
connectResponse ❌ ❌
infoResponse ❌ ❌
statusResponse ❌ ❌
echo ❌ ❌
print ❌ ❌
keyAuthorize ❌ ❌
motd ❌ ❌
getserversResponse ❌ ❌
getserversExtResponse ❌ ❌
Game server
command serialize deserialize
getchallenge ❌ ❌
connect ❌ ❌
disconnect ❌ ❌
getinfo ❌ ❌
getstatus ❌ ❌
ipAuthorize ❌ ❌
rcon ❌ ❌
Update server
command serialize deserialize
getmotd ❌ ❌
Master server
command serialize deserialize
heartbeat ❌ ❌
getservers ❌ ❌
getserversExt ❌ ❌
Auth server
command serialize deserialize
getKeyAuthorize ❌ ❌
getIpAuthorize ❌ ❌
banUser ❌ ❌

Netchan

  • ❌ sequenced
  • ✔️ fragmented

Game client

command serialize deserialize
clc_bad ❌ ❌
clc_nop ❌ ❌
clc_move ❌ ❌
clc_moveNoDelta ❌ ❌
clc_clientCommand ❌ ❌
clc_EOF ❌ ❌
clc_voipSpeex ❌ ❌
clc_voipOpus ❌ ❌

Server

command serialize deserialize
svc_bad ❌ ❌
svc_nop ❌ ❌
svc_gamestate ❌ ❌
svc_configstring ❌ ❌
svc_baseline ❌ ❌
svc_serverCommand ❌ ❌
svc_download ❌ ❌
svc_snapshot ❌ ❌
svc_EOF ❌ ❌
svc_voipSpeex ❌ ❌
svc_voipOpus ❌ ❌

Huffman

Mode decode encode
adaptive ✔️ ✔️
fixed ❌ ❌

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Quake 3 network protocol in Rust

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