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This repository was archived by the owner on Aug 14, 2019. It is now read-only.
Augment()_ - Applies scaling to configured components
Events:
None
Fields:
ramp - The linear increase in multiplier per level
gate - The number of levels before a significant jump is applied to the multiplier
gateJump - The exponential multiplier increase for every levels
priority - Order in which this StatAugment is applied compared to other StatAugments
applied - Whether or not this StatAugment is applied
General Overview:
A multiplier is generated and then multiplied across multiple component's fields (like hp, damage, etc.). The multiplier is generated by inserting ramp, gate, gateJump, and CharacterLevel's level into the following equation: