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This repository was archived by the owner on Aug 14, 2019. It is now read-only.
Dependencies (What do I need to include to use this script in another projec?):
CharacterHealth
PlayerLevel
PlayerWeaponRangedController
PlayerWeaponMeleeController
StatAugment
Public Methods:
Augment() - Modifies the player's health and weapon stats based on level.
Public Events:
None
Configurable Fields:
None
General Overview:
When Augment() is called, the player's stats are scaled by level. It is typically recommended to baseline your player's stats with a Hook, first. An example of this can be found in the PlayerStatsSystem.